
When a person, or persons are planning to attempt something, there's one key part to it all, so key in fact that if left unchecked or missed the result is just a monumentous fail. What is this pivotal decider I hear you ask?... well its to actually fucking plan isn't it.
I mean if you were going to host a service for hundreds of thousands of subscribers and users, all eager to sign up and input their details; readying themselves for the up comming event, surly you would prepare and test your service to breaking point just so you can provide the user with the facilities you intend to be available.
Well not all company's appear to have that work ethic, with a major launch coming up and undoubtedly heavy traffic inbound, GOA who are dealing with European accounts and servers for Warhammer online, thought it would be a great idea to just assume they'll be able to cope. So, leaving everything to the last minute the inevitable happens. Fail.
Now this wouldn't be so bad but unfortunately Iain Compton the English Community Manager for WAR Europe was quoted with this statement
"Secondly our website has already been dealing with traffic that makes the expected rush for signups pretty trivial. We get more visits per day that the total number of open beta keys in existence across the world. We have launched major timed events before and we have a lot of experience in making sure that key systems are able to handle the pressure. The account pages are coming, they have been tested thoroughly and we aren't concerned about the stability of the server."
They do say assumptions are the mother of all fuck ups, but this misjudgment on their part not only creates bad blood between the client base and service providers but also leaves everyone expecting the worst for the retail launch and that's the one that matters.
Regards to WaR, being in a rather unique position since, like the rest of the sheep I have been unable to create an account, but also still have access to the game via friends being in the previous phase of testing. This means i get to play....when they don't want to.
So having played a class and race I wasn't too interested in, I can safely say the game has some very interesting features; its still buggy but no venture is problem free these days, its an industry that's driven by deadlines this itself raises issues which are inevitable but Warhammer, for me, is looking like its heading in the right direction.
As for GOA.......Dö i en bilolycka.
regarding other things:
I bought Spore for the PC on Friday, I've been playing it a bit and today just finished conquering the planet I was on, the next stage of the game is designing a UFO and exploring the galaxy.
Now the game is good, it was delayed a few times as far as I'm aware and was hyped a silly amount all this has had a negative impact on my impressions of the game.
I would have been more impressed if I could have played it when I first saw it in action, the whole design EVERYTHING angle of the game while initially seems awesome its both good and bad then borders on thetedious, depending on what kind of mood your in. I have a very short attention span, so after spending about 20 minutes designing my guildhall I really wasn't interested in creating a house right after it, so simply made a box added a door and a couple of windows and plonked it down. Apply the samemethod for the creature and vehicle process's.
It has made me come back to it tho. I'll let you know my final verdict at a later date.... if at all.
1 comment:
I have to say that i've wasted an entire day trying to get my open BETA key sorted on their website, still i have not succeeded in this.
What a fucking joke, i mean really, why didn't they let us sort the BETA keys out a week before or something.
If i had known it was going to be a complete fuck up i could have used this time watching the rest of Black Lagoon or maybe done some Uni work, but the chances of me shifting into uni work mode before Warhammer starting are beyond slim and entering the fuckall area.
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